﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SportsPlatform.Dto.WeChat
{
    /// <summary>
    /// 获取成绩信息返回
    /// </summary>
    public  class GetAchievementInfoDto
    {
        /// <summary>
        /// 比赛人姓名
        /// </summary>
        public string EmployeeName { get; set; }

        /// <summary>
        /// 传感器
        /// </summary>
        public string Sensor { get; set; }

        /// <summary>
        /// 项目名称
        /// </summary>
        public string CompetitionProjectName { get; set; }

        /// <summary>
        /// 决赛成绩
        /// </summary>
        public string FinalResults { get; set; }

        /// <summary>
        /// 排位 第*名/*人
        /// </summary>
        public string Qualifying { get; set; }

        /// <summary>
        /// 赛事总监姓名
        /// </summary>
        public string EventDirectorName { get; set; }

        /// <summary>
        /// 总裁判长姓名
        /// </summary>
        public string PresidentJudgeName { get; set; }

        /// <summary>
        /// 举办商户名称
        /// </summary>
        public string MerchantsName { get; set; }

        /// <summary>
        /// 赛事举办年月
        /// </summary>
        public string CompetitionYears { get; set; }

        /// <summary>
        /// 比赛排名
        /// </summary>
        public int? CompetitionRanking { get; set; }

        /// <summary>
        /// 成绩得分
        /// </summary>
        public double? Score { get; set; }

        /// <summary>
        /// 成绩圈
        /// </summary>
        public int? AchievementCircle { get; set; }

        /// <summary>
        /// 成绩时
        /// </summary>
        public string AchievementTime { get; set; }

        /// <summary>
        /// 实际跑圈
        /// </summary>
        public int? ActualLap { get; set; }

        /// <summary>
        /// 扣圈
        /// </summary>
        public int? BuckleRing { get; set; }

        /// <summary>
        /// 扣时
        /// </summary>
        public string BuckleTime { get; set; }

        /// <summary>
        /// 黄牌
        /// </summary>
        public int? YellowCard { get; set; }

        /// <summary>
        /// 红牌
        /// </summary>
        public int? RedCard { get; set; }
    }
}
